Sr Software Engineer (Audio)

Sony Interactive Entertainment
US - California - San Mateo
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  • Job Type: Full time
  • 27 days ago

Job Description

Drive the development and implementation of algorithms in spatial audio, psychoacoustics, and HRTF. Collaborate with international teams to contribute to PlayStation's Tempest 3D Audio technology and system-level multi-threaded programming.

Requirements: Requires 5 or more years of digital signal processing experience with proficiency in C/C++ and Python. Candidates must have experience in spatial audio and a solid understanding of acoustic and psychoacoustic principles.

Key Skills: Digital Signal Processing, C++, C, Python, Spatial Audio, Psychoacoustics, HRTF, Ambisonics, Loudspeaker Rendering, Multi-threaded Programming, Debugging, Algorithm Development, Embedded Systems, Git, Audio Production Tools, Machine Learning

Benefits: Medical, Dental, Vision, Matching 401(k), Paid time off, Wellness program, Employee discounts for Sony products, Bonus package




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