Sony Interactive Entertainment
US - California - San Mateo
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Drive the development and implementation of algorithms in spatial audio, psychoacoustics, and HRTF. Collaborate with international teams to contribute to PlayStation's Tempest 3D Audio technology and system-level multi-threaded programming.
Requirements: Requires 5 or more years of digital signal processing experience with proficiency in C/C++ and Python. Candidates must have experience in spatial audio and a solid understanding of acoustic and psychoacoustic principles.
Key Skills: Digital Signal Processing, C++, C, Python, Spatial Audio, Psychoacoustics, HRTF, Ambisonics, Loudspeaker Rendering, Multi-threaded Programming, Debugging, Algorithm Development, Embedded Systems, Git, Audio Production Tools, Machine Learning
Benefits: Medical, Dental, Vision, Matching 401(k), Paid time off, Wellness program, Employee discounts for Sony products, Bonus package
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