Software Engineer, Engine Scalability

Roblox
US - California - San Mateo
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  • Job Type: Full time
  • Just Posted

Job Description

Design and ship engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and performance improvements. Collaborate with internal teams and external developers, profile the engine across devices with a focus on mobile, and drive projects through implementation and production.

Requirements: Requires at least three years of professional experience building and shipping high-performance systems, strong C++ proficiency, and experience balancing performance and visual quality on constrained devices. Candidates should have hands-on experience with production 3D systems and be able to own ambiguous projects and communicate effectively across teams.

Key Skills: C++, 3D Rendering, Mesh Processing, Geometry Processing, Level Of Detail, Animation And Skinning, Real-Time Simulation, Game Engine Development, Performance Profiling, CPU/GPU Optimization, Memory Optimization, Asset Pipelines, Streaming, Runtime Loading, Cross-Functional Collaboration

Benefits: Equity Compensation




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