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Design and build complex, modular Unity systems and workflows that help game developers prototype games efficiently, while maintaining compatibility with jurisdiction requirements. Lead automation, editor tooling, testing, and build processes; review code, unblock the team, mentor developers, and collaborate with managers on planning and estimates.
Requirements: Requires a bachelor's degree in Computer Science, Engineering, Mathematics, or a related field, along with 10+ years of experience in C# and Unity and 5+ years in C++. Candidates should have extensive Unity engine and editor expertise, including memory management and rendering pipelines, and be able to write clear, maintainable, portable code.
Key Skills: Unity, C#, C++, Client-Side Architecture, Dependency Injection, State Machines, Event Systems, Unity Addressables, Asset Bundles, Unity Editor Scripting, Memory Management, Rendering Pipelines, Automation, Automated Testing, CI/CD, Animation
Benefits: Health And Wellbeing Benefits, Paid Time Off, Retirement Plans, Insurance Coverage, Annual Bonuses And Incentives
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